These are really quite stunning, and so accurate too ! It makes me wonder how you go at it when it comes to cleanup (from the blue pencils to the final lineart). The consistency of the lineweight is quite beautiful, which in turn really gels well with the aesthetics of the movie. Well done ! Nothing to crit here - I just…
Here's another quick sketch. This is how we should consider the differences between hard surface and the organic elements in our project. The organic elements should be leaning toward a painted look. Notice the lack of lineart, and the emphasis on shape and silhouette. With working on hard surface however, we should be…
Greetings! I am an aspiring modeller, with little to no background in the field. My experience is limited to 4 years of work using Milkshape3D and user-made tools for Warcraft III modelling and "geo-merging", aka model editing. This mostly involves low-poly modelling, simple linear animations and plenty of…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
Greetings and salutations, Code Jockeys! My name is Rodney, and I am the studio coordinator for Naughty Dog. "Who or what is Naughty Dog?" I already hear some of you asking yourselves. We are a video game developers that make games exclusively for Sony console machines (Playstation 3, anyone?). We have been told many times…
Hi I'm completely at a loss with this issue, and I've tried asking in various places, but with no luck. :( I've tried on Reddit and the Unreal Answer Hub and I've either had no response or very little in the way of suggestions. I'm trying to get a baked AO map from Substance Painter to work in Unreal Editor for a…
Hmm I know this is out of context but, http://dl.dropbox.com/u/7401935/MyDoodlez3.jpg is probably the best thing on your thread. I like it how the sketchy lines in the background add up to the volume of the character - compared to your other images, no offence. I know how alot of people tend to start with lineart as their…
Hey, yall so normally I don't do much rendering as I tend to specialize in game art which besides obviously RTT is real time, so please excuse the novice nature of this/ the fact that I'm probably doing ridiculous methods to do this. Anyways I was asked to do some background replacement for a photo, basically sticking a…
Right at the end of 2010 New Tek did something crazy. They released new technology. Lightwave 10 is out! We're 3 days late on this one - but I think you'll forgive us. On December 30th, New Tek pushed Lightwave 10 out the door. Here is some of what New Tek is saying about Lightwave 10. NewTek LightWave 10 delivers a whole…
Hello all, While I am currently learning my foundations, I have found that many
character artists leave posing more as an after-thought… I almost always see posing getting left towards the end of
the project but is there a tutorial that covers the importance of creating a
skeleton / skinning your block-out model as early…