nice work so far. to the execution: your texturemap has much wasted uv-space. There are so much areas without texture-information. you could add bunch of detail there. Maybe think of some additional assets which could use those areas in your texture. Try adding the lantern or the iron fence which can be seen in your…
So I've been working on some more small props as well as structuring a bit more the environment. These are some props I made: This is a wooden sculpture of an owl. (is this very atrocious for an unwrap? It worked well enough for me) model This is an astronomic clock that exists in Prague, I'm using it as window. The real…
I too, haven't had and don't have an industry job so grain of salt and all that. I like the pistol the best, feels like the materials are the nicest there and the most correct. I agree the barrel is off. I think there's too much info in the height/normal map and too low of a resolution to show it nicely so it becomes a…
Dog run - Feels nice. You might get more of a reach with the paws as the dog reaches forward but maybe it was in your ref. Side view looks good. Front view, things look a little more stiff. Maybe it's the angle, but the chest area feels a little wooden. There's also a pop that I'm seeing from f5-8. With it cycling, it…
CLOSED. Thank you for every applicant's time and efforts. At this point we have decided on an artist to work with. -- We are in late stages of developing our VR game Eye of the Temple (trailer 1, trailer 2, Steam page). We are seeking a character artist who can design and illustrate an adventurer character to be used for…
Hello, I am an indie developer making a game/app for iPhone 5+. The medium is 3D. I need you to create medium resolution environment assets matching a certain style as seen in the linked video below. The 3 levels are: - Urban - Rural - Suburban All levels need to be infinitely tileable. The basic of the game regarding…
Hello! I came here for some advice from polycount community (captain obvious). So basically I am props modeler, environment artist or 3d problem solver (pick one or more). And currently when I have study graduation ( not art school just general IT one) I am on the stage of building my portfolio to get to the game industry.…
Hi all! I'm doing a redesign of Knight-Commander Meredith's sword Certainty! In its original design it's stated to be a Red Lyrium blade that drove her to madness, but there isn't really a lot of that message conveyed by the original piece, SO, I'm taking my stab at it. The first thing I did was examine Meredith as a…
Okay! So I finished my last project after an insane amount of time! But the I really got a energy boost of finishing it up, so I'm jumping straight onto the next one! I will be using this panorama for reference and concept. It's done by http://www.3t-studios.com. I've asked for there permission to use there scene just now.…
@SopheeJay , Thanks I went over my process of making foliage a little bit in my 80 Level article/interview: https://80.lv/articles/creating-a-festive-italian-village-in-ue4/ but I guess I focused more on the texturing part of the process, and skimmed the process of modeling the low-polys. I can try to go into a little more…