Hello ! So ive been lurking the Painted Textures Threads alot, and i am going to post some of my textures that im working on currently for my Indie dark fantasy-themed action role-playing game I will be using Unity 3D for it !
Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…
I have seen it done. Things that are technically props, mammoth in size, yet serving a functional purpose (in the game or to the story). Think of the houses in Oblivion. I don't think they are built in the world, so my assumption is they are built in Max/Maya or the equivalent. So here it is... Say I was modeling the…
We have been working on a cyberpunk genre (UT3 Mod) game called Hostile Takeover 2050, the website has further information about the mod http://www.hostiletakeover2050.com We are looking for modellers and texture artists, in content creation, we still have many of the exciting stuff yet to be modelled and textured such as…
o this is a Forest Ground texture i worked on for a personal project. It took me 3 complete days to complete all of this. All the assets on the texture are sculpted and textured using Zbrush itself. The base ground for procedural was done using Substance Designer. I have added in the Branches, pebbles and leafs i sculpted.…
Hello! I have been using Mayas transfer maps "diffuse" and xnormals "base map" baking option for a while now and find it really useful to be able to transfer for example lightbakes on the highpolys uvs and then transfer to a lowres. I would like to try a workflow where i texture the highpolys uv, and then bake all maps to…
I textured my coffee maker in Substance Painter. The carafe is set up to look like glass. Parts of my texture are supposed to be transparent. How do I set up my opacity in Unreal4?
I created new scene and added box to default mesh object. Then I created new mesh object and added another box. Now I assigned materials with textures (two different) to first and second box. The first created box shows texture assigned to material. Second box doesn't. Regardless of which material I try to assign. However…
I have a sword i just made in blender but the problem is i can't seem to find out how to texture it so if any knows blender well and knows how to apply textures please post a link to a tutorial or tell me how on here. thanks