[QUESTION 1] Let's say you modeled some kind of engine/mech/weapon/alien crap, and it's got many tiny bits and pieces and shapes going on. Now you want to texture it(without being a cheapsteak and using Substance Auto-Painter 3000). How are you gonna do this? A). 3D paint it in ZBrush/whatever, and somehow try to show/hide…
Hi again. As it always happens, every time I try to start a new topic on this forum something distracts me from working on a model. :) But now I'm back to share some progress. I've been working on the tracks and the side part of the model. So far I've made a draft lowpoly, highpoly and a test bake. The trickiest part was…
Well, that's where observation, ingenuity and reverse engineering come in. Modding ain't always easy :) It's hard to answer specifics about workflow without knowing engine specifics for whatever this flight sim is, and how textures are used. I'm making assumptions based on that PS image with the slices here- I'd guess that…
Read this: http://www.marmoset.co/toolbag/learn/pbr-practice There are two main PBR workflows, Metalness Workflow and Specular Workflow. Metalness is more often used. When using the metalness workflow, a specular texture is not used. The textures used are the following: Albedo Metalness Roughness Normal Ambient Occlusion…
In the last week I've worked on a texturing tutorial for low poly character using Quixel Suite. I only need to record the voice over and pack it nicely and it will go up to my gumroad. For now I'm just showing you guys how this character turned out. I've made a high poly a year ago of an orc based on a concept made by…
Hello ! Today I'm trying to learn a little bit more the software. For the moment I know how to model, how to unfold an UV and various odds and ends. But I do not know any of the materials system, so I was testing this last night, and I can not load a texture and apply its alpha. To manage the transparency of it and see it…
Hello! Recently I've been learning about geometry nodes in order to create procedural landscapes, and have come across something I can't find information about elsewhere. When distorting a procedural image texture using procedural noise, the distortion isn't uniform across the surface. There is a spherical gradient of…
I'm modeling a lantern and can't get the glass texture part of it right. I'm looking more for an old, dirty type of glass texture, not clean. I'm using Photoshop and Max. Anyone have any good ideas to help me out? Thanks for the help.
Hello ! So ive been lurking the Painted Textures Threads alot, and i am going to post some of my textures that im working on currently for my Indie dark fantasy-themed action role-playing game I will be using Unity 3D for it !
I have seen it done. Things that are technically props, mammoth in size, yet serving a functional purpose (in the game or to the story). Think of the houses in Oblivion. I don't think they are built in the world, so my assumption is they are built in Max/Maya or the equivalent. So here it is... Say I was modeling the…