I stumbled upon a material by Matthew Taylor which has this interesting curly flaking and I tried to discover how did he do it using the picture of his graph but I failed. Now Matthew promised that he will do a breakdown of this material but I'm guessing that he did not have time to do it. If anyone has any Idea how to do…
Hi all, Been having this problem basically forever and thought I'd throw it out there to see if anyone else has it, or how to move passed it. I have STARTED many personal project, but only ever finished a few. It isn't that I get bored of what I am doing, I just think of something else to do, and so move onto the next…
I want to give my low poly character a high poly hand since they will use their hands a lot. I want to use this hand... But I do not have the sufficient geometry at the base of my hand, the wrist, to create it. I have 9 vertices whereas they seem to have 11 or 12. So how would I go about salvaging what I have into…
Hi all, I want to create a low-poly ivy animation, where the ivy/vines grow against a buildings facade. I know of the Ivy generator and Grow FX which can create these animations, but they are too dense in geometry for exporting for use in an Augmented Reality app. I may use Ivy generator for a PNG sequence but on top of…
Krakarth... sounds like your kids are gonna be saying "My dad is awesome!" in a few years time! My dad and I get along... well.. if you've seen American Chopper... then yah... it's like some wierd mix between how Paul Sr. treats Jr. and how he treats Mikey. We get into some pretty vicous arguments at times over the many…
Just double checking after a bunch of searches.... Is this even possible/has anyone had any success publishing items via Softimage, or is everyone using a middle man (Max/Maya/Blender) to get Softimage created items into the game? The closest I've gotten is using Valve's .SMD tools on an old 32 bit version of Softimage and…
I've compiled a list of little questions which have been on my mind ever since I started modeling. I always figured asking them would make me look like a "noob," for lack of a better term. But really, we all had these questions at one point, so I guess now is as good a time as ever. None of them really warrant a whole…
Hello everyone, In Blender, how can you change the draw pattern of the bezier curve from circular to rectangular or cube. Essentially trying to get the same effect you get in 3d Coat's "2D Paint" function to quickly sculpt out rickety wood bridges and structures. Below image of how I am currently able to draw geometry…
Working on a realistic scene (think Uncharted 4). Started with a base mesh, and the high poly is in process. I know how to retypologize/bake normals/etc. But I'm not sure how much detail I should put in the high poly version of the asset. Is this detailed enough or should I keep going? I could def add in lots more detail,…