Hello Polycounters; It has been a day so far since I have been looking for a resource that explains the Exporting the character model from 3ds max with different sets of animation for the same character model and import it in your program. (AKA: Exporting the animation in to the programming tutorial. According to the…
Hello folks, I'm a 23 year old Californian bored guy and amateur 2D artist and animator, and I'm looking to contribute what little I can and perhaps get started learning some 3D stuff. I've been intrigued with the notion of contributing to the pool of Team Fortress community-submitted items since they began, and figured if…
Hello beautiful community of Polycount! I am really excited to share with you my latest project. Mostly excited because this has to be the most interesting and challenging designs I had to make in my couple of years of experience that I am into 3D. https://www.youtube.com/watch?v=BLLe5S-a8JM It's based on the amazing…
Hello polycount, I'm an art newbie and I've just started learning Zbrush. It's the first 3d software I've worked with and since I'm unfamiliar with most techniques used for sculpting, could you give me a hand in completing this 3d model for a project? By completing, I mean you point me in the right direction, maybe to the…
Hey Polycounter´s ! It´s a while ago that I have posted something in here :/ But now I´m back with a new project and I really need the awesomeness of you all ! So I found a awesome concept from David Harrington and I really want to realize it in 3D. I don´t want to create an exact copy of it, but I really love the design.…
For a long time, being a modeler and working in the industry, I have always felt that Modelers get the short end of the stick. Things get re textured, models get hijacked and studios just kind of store models and stock pile them up. Some people will even resell models that don't belong to them. I used to see it all the…
Wassup people of polycount! It's been quite a long while since the last time I was around here. Exactly 2 years ago I was a lost lamb doing some 3D for fun but here I was suggested to study some fundamentals and to do some 2D painting aswell. Well guess what, after starting to do some painting I ultimately never went back…
Hi everyone, In the past 2 years where I've done a range of different things in 3D, mainly animation (it also includes my illustration work). But I am now looking to start specialising in 3D character art for video games and developing a portfolio/showreel for work in that area. My understanding is I should focus and cater…
Started this little guy today after a long year away from Polycount (mostly due to working on a game hardcore). Anyways, within the last year or two I've found myself drifting toward the more realistic side of 3D, which, don't get me wrong, is a wonderful and tedious area of 3D i love! But in that, I've found myself…
I have been struggling with this one piece of geometry for four days. No matter how much or how little topology I give this object it just will not shade correctly inside marmoset two or bake adequately. Modeling done in 3ds Max. List of things tried: -Baked in both 3ds max and Xnormal -Countless retopo's each with…