I think it's just generally easier to manage and see what maps go where. I personally don't mind using the default Max material editor, but I can see how people would appreciate the advantages of a node-based system... might give this a shot myself, thanks for the heads-up!
Just a quick theoretical thing - has anyone ever exported xref objects from Max that had a skin or morph target on them? For example you'd have a body file that you export from and the head would be referenced from another max file. I imagine that skinned objects shouldn't be too hard, but morphs might be more problematic.…
help! In max you usually could zoom close up to your rotation centre. The camera would stop there and not zoom any further. In max 2015 there is now the functionality that you can zoom forever. The problem with this is .. the rotation centre moves (it also does when panning) Is there a somewhere an option to disable /…
Awesome. I might have to check this out, since I've never tackles Max's material editor. It always struck me as difficult and limited compared to Maya's, but I know it's just my ignorance. Thanks for taking the time man.
Two things that could help. Change MipMap to none. Check on "Match bitmap size as closely as possible". Might need to restart max for it to take effect. Like EQ mentioned the Area AA filter is a mess. In Render Setup (9) > Renderer tab, change the Anti Alias filter to Catmull-Rom and toggle Filter Maps and Enable Global…
Hi guys, The first few minutes in this video by Joe Garth shows how you'd use the Gradient Ramp map in the Displace modifier to create sand dunes. I am however, a desperate lost soul unable to understand why my attempt fails. The changes I make to gradient ramp do not seem to do anything. I don't see any extra steps in the…
Have a diffuse and lightmap that I want to test together in the viewport without having to keep rendering it with RGB multiply etc. Tried using the lighting.fx under directX and it screws up the mapping on the diffuse even though it's set to correct channel. Tried Doyell's shader from game-artisan, doesn't work with my…
I've come across an annoying process in mapping and i was wondering if anybody knew a tool/plugin that might help with this? Basically it's when i'm trying to make two identical objects overlap in the UVW Editor. I use exactly the same process to relax them etc.. but every time both don't appear the same in the editor so i…
morning! I think I'm not the only one with that issue: the spline extrude way of maya. It is really annoying and way longer than max [but in the other hand it gives more possibilities since you can extrude complex polygons]. Any way have someone heard of a maya plugin to have a max-similar way to extrude splines? [in max…
Ah, didn't think to rotate around to try to center it more. Helps a bit, still wish there was a better option :) . I swear Maya centers the gizmo onto the selected vertex. Man, as much as I love max, I miss maya sometimes :) . Thanks for taking the time Hang10.