Hi guys. So i was learning this new auto unwrap program and i am getting problem with the x and y axis. So when i export this mesh by flipping y-z axis turned on. It drops in the uv layout like this. It should be flat but idk what's causing this problem. When i use a bridge to get my mesh directly to headus. This is how it…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
Dragging and dropping a file into Photoshop, onto another open file no longer works like it did in CS4 and earlier; instead, Photoshop decides to try and "Place" the file you dropped onto the currently opened file. I never have any use for this sort of behavior and would much prefer to have it work like in CS4. Anybody…
Hi, I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing specializing in creating high-quality game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience. Skills: I have extensive experience working with Unity, Unreal…
Hello and welcome to my WIP thread. I am CaptainMcCain and in this thread i will keep you updated on my anodized multicolored PewPew skin for the MP-9. The cool thing about this skin will be that it is going to have random drops, so every drop will be a unique mixture of color and pattern. This is not my first skin…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Okey doodes... ParoXum, I scaled them up slightly they are not very big in reality though so bare that in mind, it's not like the good ol'bazookas back in the day. I can understand some of the stuff you are pointing out. I thought I would add some story by adding the tire marks as if some one dropped all this equipment and…
Among all the other comp problems i've had lately, now everything's 'fixed', and of course my games start intermittently freezing. After swappin out vid cards I determined my BFG-Tech 6800 was the source of the problem. Emailed them up and got this response, so if anyone else is having probs...: [ QUOTE ] The problem…
Thanks for the feedback! I agree about the lines; I'm working on those! And the brush strokes, which I only recently started using. The cassette player prop is my latest work; I plan to continue using this technique. I'm very inspired by Arcane's style; I want to do something in the same vein.
The project im currently on is running high in the polycount numbers and with edge faces on the frame rate drops dramatically... I use a combination of "Shaded+Edged Faces" in the view port when modeling. The same number of polys on screen with edge faces off is fine, but when I enable edge faces frame rate drops...anyone…