Hi Going from ZB 2018 to Blender 2.79 works fine. Going back from Blender to ZB brings the model into a fresh blank scene. Selecting the tool where the subtool was exported from and selecting the subtool that was GoZeded, then apending the Blender import brings it in as a new subtool (does not replace selected subtool)…
Hello guys! I don't know if this is right place for this question, but I already search the net and hadn't found an answer. Any help will be appreciated. I want to rotate this object around the working pivot in way that the vertex in the diagram will snap to the y axis. Is that possible in 3ds Max 2011? Thanks, Jerome
Hey, I'm having a problem with Max 2010's Unwrap UVW shortcuts. The move, rotate and scale shortcuts aren't working when I am editing my UVs. It makes it rather annoying having to manually click each option. Anyone know how to help me out? Thanks!
The Cry and the Darkness Game made in global game jam 2013, Brazil - Rio Pomba / MG Description: A priest specializing in exorcism was hired to remove all evil spirits of an old mansion. Soon, I put more of the game and how it was done during the 48 hours of jam [ame=" https://www.youtube.com/watch?v=yhldq6l3zWY"]GGJ13 - O…
Hi, I have been getting an issue when baking normals in maya 2014. Gnerally I use a combining of bevelling and subvidiving on my high poly and both are causing artifacts in my normal map. PLease see the attached image for an example. Has anyone else encountered a similar issue? If so is there a known fix? Thanks for your…
Not skipping a beat, Autodesk has announced their latest version of 3D Studio Max - 2013. Take a look after the jump for new features and updates to 3D Studio Max.Autodesk has done the imaginable and released another annual iteration of 3D Studio Max for the masses. Here are a few of the newly released features: *…
Hey polycount! I've finally finished my 2018 Retrograsm entry. Not sure how many people will remember this character from Ratchet and Clank 2 (PS2), but I've always wanted to try making her. With the competition, I had an excuse! More images (and Marmoset scene) on Artstation: https://www.artstation.com/artwork/kkGzn I'm…
Only the Robogirl was designed by me, most of that was spent figuring out what i was gonna do with it. either a hard surface High Poly render to show what i can do with it or optimize it for Unreal, i ended up going with the Unreal plan. Some design choices i went with i later regretted (i find the ironman chest core…
Hi guys, having a little trouble baking this AO using maya 2012 and wondered if any of you out there could help. The normal has come out perfect using transfer maps, but when I try to bake the AO I get this result. Any Ideas on whats going wrong? Thanks guys.