Hi everyone its me again this is the WIP thread skin, I'm try to making skin for katana, anyway my first thread copper katana failed (http://www.polycount.com/forum/showthread.php?t=158119) i cant change thread name, so i make new thread, actually this skin based on my son sword This look on katana : Thank You
Hi, Just sharing some of my artwork. I am a hobbyist so I do this for fun in my spare time. First Image is Captain Jean-Luc Picard, second image is a Tricorder from Star Trek and third image is a Garden Center from Back to the Future Part 2. I used Blender, Zbrush, Marmoset Toolbag and GIMP. Thanks for stopping by.
Hi everyone! Wanted to post my latest piece to get your guys feed back on it. I'm focusing on trying to improve my use of textures and effects, as well as just over all improvement. My goal is find my mistakes so I can improve on them for my next piece. Thanks everyone for the help, I really appreciate!
I am sure you guys have seen many different version of BB8 on the web, so I hope my own recreation of this newest droid does not bore you. For this piece, I aim for a more current gen look, so polycount is medium. Also, I try to be faithful to the original one as much as possible. C & C are always welcomed. Cheers.
Keep scrolling down it gets better. This was just an idea. First day learning Photoshop, and how to actually make a skin. Star background should be on the scope, not sure why that doesn't work. Updated background and removed the "missiles". This is how the scope and barrel should look. Would like to read what you guys…
It has been a while and I have let this sketchbook gather dust. What have I been doing since the last post? What have I been doing? Shots from my experimental build, dated to around October last year. The game/universe is called Union, it is a more Utopian space sim, akin to Star Trek being made using the open-source…
Mudbox is a bit different from ZB, the workflow would still be laying down large clumps and then accenting with star strands. You'll have to do it with stencils instead of brushwork and using fewer poly, definitely more challenging, but it depends on your definition of convincing. Main concern is that that the hair looks…
Or, hes sick and tired of the same old grey back ground crap and desiced to add some flare to it. Geeze guys, just laugh and ask for the wire frame. And you could bump up the AA. A lot of star steps for the render. And looking at it closely, that is the low poly. what does the high poly look like?
I'd like to get some significant art asset creation experience under my belt, before making the transition to a more design-based role, actually conceiving gameplay mechanics and such. After that, retire to the wilds of New Hampshire or Vermont and spend my days fishing and sipping Jim Beam on the porch, under the stars....
Oh yeah, so what's everyone's time so far in the Reasonably Priced Car, and which star are you just below on the official track times? I'm currently just a hair slower than Jeff Goldblum, and only cause I screwed up the entry to the hammerhead and bled off too much speed. :)