Ged: No problem, and thank you! Eric Chadwick: Thanks - I think I'm going to keep it free for now. it;'s not nearly complex enough to warrant people paying for it. Its as imple utility script, and it's not even that awesome. And I bet a chunky mask would improve it - it wouldn't be much work to add one, either. The…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
From here I started placing the cards down in ZBrush using the move brush and curve modifiers - I'm focusing on the main shape at the moment trying to understand how to place the hair cards (looking at https://www.artstation.com/artwork/EaP1G8, https://www.artstation.com/artwork/28eGyv for reference) but it's going to be a…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
Yes its partly used by others, but no tutorial I've seen in the last few years used it to the full extend (using it in combination with a subdivision modifier + grid fill) . And until 2.8 it wasn't that obvious, since you had to set the subdiv modifier to be visdible in edit mode, and had some downsides using it. And since…
I am going with the direction that this character is a technologically modified man (perhaps an alien). Over the course of centuries, he has replaced and modified parts of his body to keep himself alive. Once a wealthy and prestigious man, he has spent his fortune on his longevity. Now a scavenger of parts and resources,…
My curving issues are caused by the second displacement. Turning that off fixes it. If you're using it for a basemesh it's no big deal, as you can apply the modifiers and smooth the problem areas with the sculpting smooth brush (or normal smooth operators, but selecting the problem areas is going to be a pain). If however…
Even better, there is a Smooth modifier. It smooths using "smoothing groups". If two polygons are in the same group, they get smoothed. If they are in different groups, they remain sharp. You can even set "Smooth by angle", turn on "Auto Smooth" and then set the angle treshold. Then a cylinder could have its round sides…
Have you tried the shell modifier? Or perhaps the shell modifier? Seriously though, need more info on what you're actually trying to do. Does it just annoy you while modeling that you can see through the mesh? In that case there is probably a material setting or something (sorry, not a max guy). Are you making something…
Hi Primnull, Thanks for the feedback. Can you explain further about why the hammer is wrong? I am basing it primarily on this version. And for the indent what I did in 3DS Max was I took a cube, added about 4 segments for each side then used the Spherify Modifier to get a quaded sphere (easier to clean up extra geo when I…