There's a small task i have in my hands which consists of using the rig and animations of an existing model and applying that to a new one. The model proportions are the same, so, there's nothing much complex about it. Both original and new models are in MAX format. If you are interested, contact me with a fixed price…
How the process of texturing and rendering high poly models look like? I'm talking about realistic high quality rendered images not game models. For example Geralt in The Witcher 3 game box cover. Is this a Zbrush model textured and rendered? But how to texture without UVmapping? Can someone clarify these things for me?
Nice work so far, any chance to see the textureflats so we can see how you unwraped it? You mentioned Oblivion and I think this would look nice ingame, you might want to give it a shot. Modeling everything as separate items wouldn't be too weird considering Oblivions mass of "pick up able" items. I'm with zenarion and vig…
Hello! Just made my Polycount account right now! I play with 3D modeling since some years ago, but I always had some problems with the head. Yesterday I decided to make a new head model for a new basemesh I working on, but I think it can be better... But I don't know exactly how. So I want to ask some hints for improving…
I completed this model a while back and decided to put it up for people to play around with :smile: . This model is free to use non commercially, designed by Servane Altermatt. All I ask is that you credit me and the designer where possible. If you want to share your animations here please feel free!…
Hi all! :D I am very inexperienced when it comes to 3D graphics. I have a problem with burnout Normal maps from high poly model. On the basis created a low poly high poly (turbosmooth including smooth general group). I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory. Here I…
It's been a long time since I have modeled anything. So, the idea is to test my patience for details because that's where I am weakest when it comes to modeling, every time I am modeling, I just want to finish up and see the result and I believe that plus lack of some techniques was causing me to have bad models/renders. I…
Hi, I am working on an independent game project and planning on hiring a professional 3D artist for a professionally done AAA style character model. I have not hired a freelance artist before and and I am wondering what is the cost of producing a AAA character model for a game? I know it must be expensive to hire a…
CustomToppers is a 3d web application that allows a customer to customize a Cake Topper in the browser that is then 3d printed in color via Shapeways. At this time, the platform is built, but all 3d modeling work and some UX/UI work is still required. While not a direct competitor, heroforge.com is a good representation of…
Hi, I am looking for a 3d modeler that is a bit familiar with video game ready assets and that can : - Drop down the triangle and verticle/ polycount of existing models i - Fix lightmaps of certain 3d models - Rig existing models , such as the feet of a bear or vehicle tires. Please contact me via pm if you are interested.…