Anyone got any tips on how to texture flower petals? I tried giving them a velvety texture but it looks wrong and there aren't a lot of high quality close up imagines that i found. The few petals i managed to extract from images were difficult to work with when trying to transform them to 40 different petals while giving…
...put into self improvement of your portfolios, skills etc. I max out at 2-3 hours on weekdays and 4-6 on weekends, exept for the last week (all diablo 3) and depending on how much 2d/comic stuff I work on. Exept I feel that I am not improving fast enough. Obviously the obvious answer is obvious but how much work have you…
Hello! I'm currently a senior in High School, and I've been working on 3D Modeling ever since the start of September (I took a Udemy Course on how to create Character Models for games, you can see the orc I made in my portfolio link), and I think I really want to make 3D Characters as a career! I was wondering if I could…
This is my first time trying to make hair in general and am having a hard time trying to get the look right. (It's meant to go on top of where the black areas are.) Right now the fur is only diffuse/opacity and it looks alright, but how do I make it "pop"? roughness/normals? I was told to use an anisotropic map, but how do…
WIP - This is my next Personal Project. A Battering Ram from the movie Robin Hood by Russel Crowe. I'm working on making photorealistic assets for games. I left some prints of what I've already worked on in the BLK of Battering Ram and the HIGH pieces in Zbrush.
So, I'm kind of new to animation.. but one thing I know is that no one walks like this (or at least I don't think I do): I've been playing around but I cant get it to make a nice arcing motion... unless I go and keyframe every frame and I was hoping to not have to do that. Technically this isn't a problem since my school…
Hello Everyone, I am working on a simple project. At least it would seem simple, but right now I am having trouble with it. I am trying to sculpt a Jaguars paw that is part of a bigger project (the whole cat). I plan on using the model for animation in a game engine. The issue is, as the model of the paw is; I don't know…
i noticed the grass in mario seems to have an alpha grass running along any border of the tiling grass texture in the game but its seamless. my thoughts on how this was done is by having a stip of polygons around the border edges of the grass, and that stip has alpha on both sides? one side shows the tips of the grass and…
Just a random thought I had today. Having only worked at one game company I was just curious how overtime was treated at other companies. After reading all that EA Spouse stuff a while ago, it made working OT here sound like a treat in comparison. You hear OT crunch time horror stories all the time in this industry, but in…
The smoothing groups for the bow are a bit odd - I'd expect each side to be smooth, with a different group on the other side. For the smooth stern, I'd have the central polygons in both smoothing groups. Overall, you can afford to spend more polygons on the hull, especially near the bow & stern. Fewer than 100 extra…