Ive been having issues with baking inside XNormal. It seems that objects that are close to each other (with no intersecting cages) have issues where meshes are reflected onto other objects. In the image you can see that an object that was far away from the other has been projected onto the normal map. - I'm using the…
Do I have my file set up correctly to bake down these maps? It doesn't render any of these maps down when I hit the "bake" button and I end up with a black shader instead. https://i.imgur.com/iiRBiVW.png
Hello everyone, I really hate retopology/UV/baking. But I just know there are some who love doing it and also would enjoy getting paid to do it! ;) I'm looking to hire a contractor with plenty of retopology, UV mapping and map baking experience. This is for my Indie game Infinitesimals:…
I have a spotlight pointed at a spider web alpha map. It casts the correct shadow in raytracing renders, but I can't figure out how to bake those shadows onto a texture. My batch bakes just show up black.
when I bake AO maps using Max, I always get a little bit of the background color (usually black) to leak into the model. Im told that you can avoid this by baking using xNormals. Is there a tut out there i can use?
Hey, thanks heaps for the replies. I've just done a test with the cage covering the entire high poly, and it seems to have fixed the problem. Is this generally a good idea regardless of which map you are baking, ie. normal? Also @bugo, i appreciate any input :) Are the redundant tris just the ones on the base around the…
Once upon a time there was a tool for baking ambient occlusion, Faogen. Somewhere in 2008 it's development stopped. But finally, it is back with new version. Faogen 3 is a complete rewrite with use of modern GPUs for faster baking with better quality. Right now it's only a pre-release version, which didn't include all…
Hey, new when it comes to Zbrush and baking maps. I'm trying to bake a texture to one of my meshes in Xnormal but the map that comes out is always half the size I want it. I've got my document size set at 8192x4782 in Zbrush, which is the same size of the texture I want to bake. But it never comes out at that size in…
Hi everyone, Is there a way to create a sphere consisting of only quads? I would like to avoid tris, so as to avoid problems with TurboSmooth and SubDiv Proxy later on. 1. Standard polygon sphere > TurboSmooth The result is not good, because you will get a bunch of wrinkles in the polar regions of the sphere, where the…
Hey guys, i love baking in marmoset for many reasons but its had one major drawback for me which is that since im not able to load custom cages there seems to be no way to properly bake cylinders... does anyone know a way around this ?