Hey guys. I Hope everyone is well! I decided to setup a thread for my mini environments finally. There will be more and I'm going to do some workflow time lapses since some of you guys were interested in the process (not able to stream with this rather ridiculous upload speed here). I'm reusing some stuff from old projects…
Hey everyone! This is my first post on Polycount, so I'll make a short introduction here! I'm about to graduate from the university of Skövde as a Bachelor in Arts. And now over to what I'm working with atm. I'm currently working with a character that should fit in the Warcraft universe. I'm aiming for the same art style,…
**I know an MMA T-Shirt design is not really related to this forum but I have been a long time member here and I know you guys/girls can draw** Hello Polycount :) My name is Andrew Castro I am the CEO of Ability Fight Wear. I am in need of some T-Shirt designs for my brand. Below I will link to one design I already have…
Anyways, after living in the World of Warcraft for the last 1,5 years(have old users been deleted or are the forums just revamped?), I've finally started to do some modelling again. And well it seems alot of things have happened since then... Now don't get me wrong. Im really excited and anxious to start learning all the…
Okay, so I know the real problem here is that my computer is four years old (which is about 110 in computer years), but I don't have the money to replace it right now. It's been acting weird lately. A few days ago, it started to not recognize the soundcard, and almost every time I booted up I would have to reinstall the…
I'm currently modelling lots of buildings for the background objects on race tracks for real-time rendering. But I've been struggling with buildings a little, especially getting nice glass windows. I'm trying to do the building fronts as just a flat surface with one PBR type shader/texture. So no actual interiors, just…
By scale I mean for example making smaller bricks or a bit squeezed/stretched ones for clamped brick wall material. So yes scale in UV space. in all involved patterns and noises in sync. Otherwise you mess the nature of details. It looks totally different , never same realistic if you scale just X Y in brick input pattern…
Reference and practice. Model this stuff a bunch! Start small and level up. Think about it like an RPG game. Low level to high level stuff. Do the hard surface challenge stuff like: http://www.polycount.com/forum/showthread.php?t=129938 As far your direct questions: It took me 2 years after school to get a job as an…
To start of, here are the things I did in 5 months I worked on Age of Wonders 3. I made some time this week to wrap everything up, get screenshots of units I didn't have yet etc. The bigger creatures(like the dragons or the beholder) were made in around 7 workdays. Most of them are 7-11k tris, but the tricount for bigger…
Handplane 1.5 enabled me to do what I think you want to: After baking normals onto OG-lowpoly, I would bring OG-lowpoly in-engine and see that I wasn't happy with the silhouette or some shit. Instead of remodeling and rebaking (took a long time since I used max at the time), I'd duplicate OG into NEW-lowpoly, do edits, and…