Hi I need some advice from fellow character artists. One aspect I've not had enough practise with and that I'm struggling with is the mid-frequency/secondary forms. For the most part, I understand what they are. The issue I'm having is a breakup layer/pass. I'm not sure if other artists incorporate it as well...? I'm…
It's really simple actually, select the objects you want, create new anim layer with those objects. the layer will only affect objects added to the layer. Additive layer adds to whatever's on base animation layer. You can add/remove objects to anim layers same way as display layers. override layer cuts out whatever's on…
I think the biggest problem you might be seeing is that every student who dose lots of 3d props and unique modeled assets considers themselves an environment artist. When in reality most of the unique 1 to 1 assets in games are handled by the prop team or are outsourced. This dose not apply to every company though. Being…
Yeah, that “camera replacement” feeling is very real. A lot of the work ends up being about compensating for capture problems rather than creating anything new.In theory scanning should reduce manual work, but in practice it just shifts the problem. Instead of sculpting or painting, we spend time fixing lighting,…
We are looking for a 3D modeler
who can design and animate a scary creature for $30 USD for an indie game. It is for a
horror map and is basically a creature that crawls along the ground towards
players to jumpscare them. It should be scary and animated in a way where it
looks like it has 4 legs crawling quickly across the…
I just picked this game up yesterday after watching a friend play it for a little bit. I was mostly impressed with the characters. They are very well done!! From the designs, all the way to the final in game version, you guys did an amazing job. Unfortunately, I do not feel the same can be said about the environments.…
Toolbag v4.06 (4064)Win10laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHzRam: 8.00 GB64-bit operating system, x64-based processor Hi! Trying to paint opaque albedo over a toolbag material. Placing the paint layer under the material layer knox out the paint layer and when the material layer mode is multiply paint…
Carmack explains the benefits of megatexture (Razor mentioned the vids) http://www.gametrailers.com/player/23177.html http://www.gametrailers.com/player/23178.html This is madness !