Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Howdy. :) I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone, such as
the Modern Combat, Dungeon Hunter,…
Hi, I'm learning cgfx shading these days, and trying to create a cgfx shader in Maya that projects the texture from another camera with proper focal length with image ratio. I realized that I actually need to compute view transform and projection transform matrix from given camera, but those matrix are way beyond me. (or…
Hello Everyone, I have some tech talk I would like to throw out there. Me and my business partner are fellow Indies and are trying to get our little launch title off the ground... A bit of background I know you didnt ask for it but there it is... Anyway we are setting out to make a flash game using quirky colours and what…
[disclamer - someone else on this board has already made a planet shade its there idea i just made my own version, i tried to post this as a reply to his thread but it didnt work :( ] virtuosic's thread can be found at http://boards.polycount.net/showthread.php?t=67107&highlight=planet+shader This is my current WIP, a…
What are you asking? Can you export the shader from SP? If so then no. You export the texture maps and recreate the look using a vray shader. Shaders are generally renderer specific. SP viewport and vray are 2 completely different renderers. (MLSL shading language was recently introduced by Allegorithmic so who knows, it…
Do you like to wrap things in beauty? Does it make your heart pitter patter when you see a character or environment that looks like someone took the time to make sure that each nook and cranny was properly shaded? Well – then this is the spot for you. Insomniac Games is looking for a Shader/ Texture master. Our shader/…
Unity's default shader has logic built in that simplifies the runtime shader, if various bitmaps are empty. The shader you're using might do the same? Normal maps do add detailed shading on mobile. But every bitmap has a memory cost. If you're not using it effectively, best to omit it.