Does anyone know why my uv from modo goz to zbrush and bake down come out as this? Seems like it's break on each face, any setting that I had to check from modo before bring it back to zbrush?
DownloadDownload MODO 701 SP2+ Description:Hey folks, I've been working on some Source engine stuff for MODO - mostly saving/loading of SMD files. It's fairly simple at the moment but should be functional. Let me know if you run up against any issues and I'll try and get them fixed. Any features you'd like to see, let me…
whatever i do i cant seem to reproduce 3do render in modo, it looks weird and some parta doesnt even get the correct color. Anyone know a good workflow? calibration profile and how to set it up in modo 801? Thanks!
Hey people! Does anyone has any experience working with PyCharm as a remote debugger for modo? As described here on The Foundry modo's forum. Or probably PyCharm as a remote debugger in general..
Whats up polycounters, I'm a 3DS Max user and I've recently been using modo801 and noticed the treasure trove of falloff deformers that Modo has over max when it comes to hard surface modeling. The basic premise of this thread is that I've been looking for a tool that does something similar in max, Modo has the advantage…
Trying to learn Modo for a new job but a lot of the stuff I'm finding is for rendering/ rigging/ animating or any number of unique things that aren't quite relevant to a game artist's work flow. Anybody know of any online tuts on modo that I can use? I often work from a reference plane in Autodesk softwares so if that's…
Hi guys, I'm trying Modo for a couple of days, and I've stumbled on very simple task that I can't reproduce. I have problem with curve extrusion in Modo. I want result like Sweep in 3ds Max, I've found that in Modo you can do this with help of Curve Extrude tool. The issue shows up when I enable options Align to Path -…
Yo Folkz! Yesterday i heared about Modo MeshFusion. Its like a boolean Operation but i think with nice Topology. Is that right? I never used Modo but i think that this is a nice feature. Has somebody here used it and can say something about MeshFusion? Greetings Gazu
Hello! I have been looking around the internet in search of information regarding smoothing groups with Modo 601 and UDK and I am having troubles. I may be searching for the wrong things so here I am posting for help! I am wanting to begin development with UDK but I cant seem to get any FBX options within Modo. When…
Hi I have a problem with this shader , seams appear where the texture is mirroring and vertex paint is used and I don't know why. Thanks //float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >; texture diff_in:DiffuseMap < string UIName = "Diffuse"; int Texcoord = 0; int MapChannel = 1; >; int texcoord1 :…