Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
"True love is hard to find, sometimes you think you have true love and then you catch the early flight home from San Diego and a couple of nude people jump out of your bathroom blindfolded like a goddamn magic show ready to double team your girlfriend"
aww, i feel like a proud parent, scoob. i don't think these are bad at all for being some of your first life drawings, as people have said. there's a good consistency between drawings (you can tell its the same subject), and forms seem pretty well developed. keep at it! that sounds like a great price to pay to be able to…
Hi there all you polycounters, some of you may know ive had som major upheval in my home life in the past month or so. Ive been very down, but a couple of weeks ago (only a day or 2 after sending my aplication) rockstar north game me an interview, and im so chuffed to now say ive got the job. all my home troubles are…
Half-Life 2: Short Stories is an episodic mod for Half-Life 2 focused on showing some different sides of the Half-Life Universe. Human Error and Paradigm Decay are the two story arcs that we have on the go at the moment, each will span 3 episodes, each having around 45 minutes of gameplay. The two arcs differ greatly from…
So just recently I went on my "first interview" in a local minor media company and I was told to bring along my work to show them. At first I didn't bother thinking about it until the last day, when it suddenly came to me. How the hell does a portfolio really look like? My idea was just to print some paper and that's it, I…
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…
After replaying Life is Strange, and since the new game is coming soon, I decided I'd recreate an environment of one of my favorites games. One of my goals is to see what the game could've looked like if it was made on UE4 (limited by my own skills of course). Also it's my first UE4 project (apart from messing around with…