interesting topic To break it down there are 3 strings here: * Industry * Kids * Gf Industry : Looking at how it seems, there are two types to enter the industry, starters who got lucky somehow and people who are just really good, if you are of the latter you will probably get other opportunities. Kids: sorry man, I know…
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5 Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world. Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of…
Hey modonauts, I know that everyone is pumped up and awaiting the release of MODO Indie 901, but in the meantime I've been working with others in the background to try and evolve the software more. If you can please take the time to take this survey it will greatly help us out in order to know how to approach the subject…
http://www.wolfire.com/humble PC Gamer posted this up on facebook and I thought I'd forward it here, I'm already a fan of World of Goo and am checking out the other games, all of which seem to be very well reviewed indie games! This is an insanely sweet deal and you can put it towards charity!
"best" heavily depends on what you want to make of it. if .bsp classic quake like levels and such are your thing, then yes sauerbraten is a really good alternative to the opensource quake stuff and many other similar engines. however I'd say many indie developers dont actually make quake like FPS, but other smaller games.…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Top notch, I can't fault this Arcsky X55 very nice precision by just browsing that detailed breakdown on Artstation so I'd say you've more than achieved your goal for accuracy.
I believe we will be subdividing it in the end but I’m not 100% sure what the teacher has planned. Can I ask what problems there would be if I was going to subdivide it? I know it lacks supporting edges. We will be having a specific class on that topic soon, but what else would cause problems?
Well in the end it's just a matter of preference. There is indeed more on the subject of character animation available for maya, but Max' bone system really allows much of the same stuff and in the end the difference between a good and a bad animator doesn't have anything to do with the package. I find Maya's bone and…