The biggest thing that jumping out at me that needs attention are the eyes. They just seem too big and too far apart. Also they are too wide open and the eyelids need relaxing. Intervain mentioned this on the previous page. Everything else seems to be coming along ok. But eyes are one of the most important parts of…
I've been messing around with this thing off and on for the past few months and it's seriously bugging me. I can't quite get it looking feminine while retaining the evil old witch look. I've looked at lots of reference pictures and even at some old women in in person and I still can't quite pinpoint what exactly I'm doing…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hey guys, I just wanted to share, and hopefully get some advice on one of my projects for uni. The assignment was to model a humanoid head with proper topology and texturing and finally create a realistic rendering. I've never actually modeled a human head before, so this whole thing is a first attempt. I'm actually really…
I created this Batman bust as a personal project in my spare time. The idea was to create a bust for printing and this inspiration came through the lives of artist Alvaro Ribeiro. I did everything using zbrush and the rendering was done in Maya using Arnold and composed in photoshop. Hope you like!
Hello guys ! Just doing some art on my free time! My model is more cartoony looking not so dark, more like WOW style ;) I still need to fix some stuff like seams and lighting. If you have any suggestions let me know! I chose A Concept from Blizzard DIII. Here's the new update! I still need to work on the scarf and the…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
lookin good for a first bust. id agree with everything mongrelman said, another suggestion id have for you is try and get as much detail as possible in your lower subdivisions before moving up. often times people will jump up a few subds to just get the extra geometry to work with. building up those lower forms will really…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…