Hey guys, whats the best way to break up a blueprint to use as a guide in max, here is the image: http://www.the-blueprints.com/index.php?blueprints/cars/datsun/225/view/datsun_160_j_violet_a_10/ i thought acuracy wouldnt matter so i just chopped it into 4 un even images....needless to say fail. unless theres options in…
While baking lighting I'm currently reading through Zone One by Colson Whitehead. It's an existential look at a recovering New York City after a zombie apocalypse. I'm also spending time here and there reading some Fables, which is a nice surprising treat.
Hi everyone, Here's a few characters I finished off for a game in development called Breaking Point Standalone. Details of the game in their greenlight page http://steamcommunity.com/sharedfiles/filedetails/?id=711857856 High poly renders are in keyshot, ingame renders are in Unreal Engine 4. Cheers!
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
Hi guys, just want to ask how to normal map a tire tread without seams. I tried using the cylindrical mapping but the seams are still noticeable, or maybe I didn't do it right. Is it possible? Thanks for the help! (sorry total newbie here)
Greetings! I have been assigned to a VR project that is going to have highly optimized breakable houses, and I'm really having trouble finding a good tool for this. Currently, I'm doing this entirely manually by creating boolean after boolean, and it's the slowest process in the world, plus stray vertices in Maya are…
How could I go about simulating breaking glass? I want to use physics in some way so that I dont have to animate every shard by hand. But I cant use NCloth because my game engine doesnt support that. Using Maya 2012. Needs to be able to be exported as an animation.
You are not a fan of Breaking Bad like Aigik is So I'm poking around P&P and I click on this thread thinking it would be a big box with a default checker pattern applied and I'm hit with some of the best environment art I've seen in a long time. Check out the rest of the environment and follow the progress here
Hi, i am trying to model an artillery and i can't seem to get going with the tire treads. They are harder to model than i thought they were going to. Can anyone get me started or link me to a good tutorial. Here is my reference.…
Hello I am looking for a programmer, and a 3d modeler for a breaking Bad game this will be paid. The requirements for the programmer is you have to know c#. Be part of this wonderful dream. Contact me at onix.torres57@gmail.com Best regards, Your future employer