How could I go about simulating breaking glass? I want to use physics in some way so that I dont have to animate every shard by hand. But I cant use NCloth because my game engine doesnt support that. Using Maya 2012. Needs to be able to be exported as an animation.
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Don't have to much experience with dynamics in maya myself.
I suppose, but that doesnt make too much difference, im still hitting it right away. But yeah, I got it working, and then for a new one, it didnt work. I even recreated the window from scratch, still get issues with interpenetration errors. I tried everything fiddling with settings and what not.
I believe the problem may be that the second window I worked on was no completely flat, I had modeled sort of a bulge to it. So I think as soon as I hit play it penetrated shards because some of them were being affected by gracity at slightly different rates. Not sure though.
Its a bummer that this tool doesnt work better. Sure there is ncloth, but thats no good outside of Mayas engine.