Ive changed the smoothing to be hard edged on steep angles and I think the whole thing looks pretty good now, or atleast alot better than it did before. with metal texture:
@rexo12 thank you for your opinion and your pieces of advice! But as for scaling, I realize that if I do a whole character it won't make much sense, but in my case it's only a leg from the whole character
Finally finished the 1st episode of the animated series I've been working on for years with my nephew 🙌 The concept is a Saturday morning cartoon that is inspired by early 90s action flicks and thrillers like Universal Soldier and Patriot Games. I used Blender for the 3D stuff and a whole bunch of different 2D animation…
I'm a woman, so bro is inaccurate. I could use subdiv, but I don't think it would make a whole lot of difference at this resolution. I have a bad habit of getting distracted with details too soon, so I've been making a point lately of using a low resolution to force myself to focus on what I should be focusing on. Plus, as…
gnoop said: haha yeah, different topic. but agreed most public sbsars are sorta useless and need to be redone to at least open parameters, or just enable the different mapping methods. i don't get the whole "this is procedural!" thing while nothing but a handful of parameters can be tuned in the end.