Do you guys normal map a whole character all at once (project the whole mesh with one single projection)or do you normal map each pieces individually one by one and assemble them in a separate *tga file ? The way i look at it right now, is that i would be better off mapping each section of my character separately, when i…
I got quite frustrated doing and redoing the leg. I never quite get the knees right, and when they're wrong, it messes the whole thing up. I probably need to do some isolated studies of the knees by themselves. So, in order to be productive while being stuck on that, I did the arms in my free time today. Right hand side is…
Hi all! I've been wracking brain over a dilmma I've encountered and was hoping for some advice from you experts. I have a character mesh that several pieces of armour have been built around. The whole character will be going into Zbrush for detail and normal maps will be generated. Is it best to work on each separate…
The first thing that stands out to me is the colors are different. I would suggest picking colors directly from the reference, and filling your art with those. The next thing that I see is proportions. The reference face is shorter overall. One trick I like to use is to put the reference and the art right next to each…
I have done the UVs for each part of this model and normalized them individually: Then I selected all those parts and applied another unwrap modifier to make the atlas for all the model. Now I wanna normalize all the piles so every part of the model has the same proportions and then scale down or up all the UVs to fit them…
Thanks for the reply guys. I'm thinking I should just retopo the whole entire mesh as just one whole mesh. The character I am currently working on is a female character with a prison jumpsuit and gloves that have spikes on the knuckles. She also has shoes on with her arms exposed since it is a short sleeve jumpsuit. I…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Humm it appears in the "related article" on the Kotaku page, he says he's been working on it for 2 years, which is a little more believable. It also looks like he is using unity, so a lot of the ground work has been laid out, he still needs to be moderately well versed in programming and scripting to pull it off but it's…
Hi everyone, I have seen quite a lot of confusion surrounding Linear Workflow and 3ds Max. This is understandable, as there are many guides online, some with conflicting information. Another confusing stage is how to composite these renders correctly. This is why I have written this guide. I hope it will explain everything…
I'm using Zbrush just as I use it on my PC but on my Laptop it collapses the whole mesh into about 1 or 3 vertices. Ive checked in preferences and there all maxed.