I have done the UVs for each part of this model and normalized them individually:
Then I selected all those parts and applied another unwrap modifier to make the atlas for all the model. Now I wanna normalize all the piles so every part of the model has the same proportions and then scale down or up all the UVs to fit them into two tiles of 4k.
The problem is that when I select all the UVs and click "Rescale Clusters" they remain the same (they are only normalized individually, for each object, not for the whole model).
How could I normalize the whole model so, for example, the mouth of the minigun has the same proportions than the scope? Is this a good idea?
Replies
Yup, it's 3ds Max. I did that with all the objects selected but it didn't work.
Edit: Nevermind, you can make a group for the UVs of each object and then use custom pack; that way 3ds Max normalizes and packs your UVs without disordering the groups, so you can arrange them if you want and move them at your will.