hello, i am experimenting with baking of high polygon mesh details on low polygon meshes and i faced an issue where i dont understand the logic behind. i ve added the files as fbx if you would like to try it yourself. i 1. Why does the result in substance painter look super smooth while it does not in blender or unreal…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
Hey guys, i've some materials i created and refined in substance designer and some who i got from the official side to test things out. When i export these materials out of substance designer with a 2k res in all texture channels and import it into the standart shelf of substance painter it starts to get very slow and it…
Hi, I'm a scene modeler from China. I'm having some problems baking Normal maps with Sustance Painter. My model needs two UVs, and the Plane of one of the geometry is distributed in two UVs, I use the UIDM function of Substance painter to import the model and bake it. I found a noticeable seam where the Plane of the two…
Hi everyone! I’m working on a material I created in Substance Designer, and I’m running into a visible tiling issue once I bring it into Unreal Engine 5.6. I’ve attached screenshots showing how it looks in the scene. The tiling (2x2) appears especially clearly horizontally. I’ve tried making small adjustments in Substance…
I highly recommend reading these articles as well, on procedural material generation and theory. https://80.lv/articles/creating-an-assault-rifle-in-sunstance-3d-painter-and-unreal-engine-5https://80.lv/articles/how-to-texture-worn-out-sniper-scope-in-substance-3d-painter
hello, i get this error when i try to export from mesh maps from substance painter. I retouched AO and Normal and need them out as they retouched but substance wont let me do it probably because they are out of their stack when they usually are when u initially bake them. Is there any method?
Hey Polycounters , I've finally started playing around with Substance designer in a more substantial way ( pun absolutely intended ) I'd hoping by starting up a thread here It will encourage me to keep building materials on a more regular basis. The first Sub. is a tile generator that I originally intended to roughly…