I am primarily environment artist, but I wanted to expand my horizons and learn some blueprint stuff. My understanding of coding is very limited, walls of code always intimidated me, but using the node based system of blueprints is much less scary. This is my first serious take on blueprints, I wanted to reproduce the…
Hello everyone I am trying to replicate a specific look from a game called mirror's edge (DLC). I make a scene in unity using simple shapes like blocks. it looks very simple but at the same time elegant and beautiful. here is a tutorial that put me on to a really good start:…
Hey guys I'm trying to replicate the emissive qualities of a light box sign, however, my attempts thus far haven't proven to be that successful. Here are some reference images to showcase what I'm attempting to replicate. Here is what I've tried thus far. 1. Emissive map. The glow seemed to oversaturate the base diffuse…
Hey guys I'm writing the script in the title but I've run into some issues. The script works once but once other mash networks enter the fray it fails since I don't know how to indicate which one to use. I can't find any decent MASH documentation. # Curve replicator #TODO # alter mash network name #add support for other…
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
Last WIP Hey everyone! It feels great to join another Valve x Polycount contest, so far I see a good number of great designs! For my first entry I'll work on the AWP which it's one of my favorite guns in the game, it also matches what I need for what I want to do. It's going to be inspired from the world of one of my…
I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
have a look at the attached image... so any idea what the name of the equivalent 'thing' is in UE4? In blender its refered to as 'extrapoliar clip' option. I dont understand any of the complex node things in UE4. Im just trying to replicate something I made in Blender in Ue4 and nothing else. so if you have the time to…
Hello, I recently dived into photorealistic renders. I have a reference photo which I'm trying to replicate, but I'm sort of stuck now. Here's my reference photohttps://imgur.com/xM84yvR and here's my most recent render test (I'm working in Blender) I don't have the exact same materials, cause limitations. The point here…
I've been playing around with mental ray materials trying to replicate the Red ring in the image, However I can't seem to figure it out, everything I've tried has come out looking too bright and lacking the proper material properties. So I'm wondering if anyone has any idea how to make it? Thanks in advance!