Hi, I am new to Maxscript and dont know much about it, but to start, I would like to make a script that positions a texture randomly on a mesh.For example, I have 10 floor tiles and have one material. Every floor tile should have the same material but the UV position of the texture from the material should always be set…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember .Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted. Hope…
Hi, So I began to do some housecleaning on my mesh since I realized it has too many polys and needs to be simplified. I saved a new copy of my mesh to be turned into a low poly shadow of its former self... But I'm running into problems. I'm selecting unneeded edgeloops and getting rid of them with the Delete Edge/Vertex…
Hello, I have an issue where I export my animation from Maya to Unreal engine and the entire animation plays correctly but for some reason my neck bone is flipped. I check the transformations in maya and they are perfect but in Unreal that one neck bone has random rotations like 180 degrees and such. I tried make a random…
name generator? you know it is posible just to.. Make up a name "Torneld" look! "Dahert" you just.. make up stuff if you can't do that you can just randomly hit your keyboard "jcr" then randomly add a few vowels and maybe one or 2 extra letters "Jocurn" there! random name "dfm " "Dafram"
This is my random seed function. If ya search around ya can find who came up with the idea first. Basically if you dot sine big enough numbers it falls apart and becomes random. 12.9898,78.233002 for the dot and 43758.546875 for the multiply. But I dont think these matter all too much. But could be wrong , its been years…
Anyone know a good way to set up random texture tiling in maya, where you create a few different variations of a tiling texture and they randomly get placed on a mesh to eliminate repeating patterns? I got a solution working from this tutorial but it seems to use alot of resources and some textures seem to repeat more…
Hi does anyone know of a way to randomly assign a colour material to sub-objects or objects in a scene? e.g you have a lot of bricks and then each one gets a random colour (that way when it comes to texturing you can bake a diffuse map and have control over slight colour variations) sorry if i havent explained it well…
Utter maxscript nub in coming. I've been following some tutorials on it such as, https://www.youtube.com/watch?v=ZKcBHwLvAu0 But i'm in dire need to convert that script from a random transformation value between 2 values to randomly between pre determined values. For example i have a bunch of generic high poly bricks i'm…
I am using the Landscape Spline Tool to create a road. Here's what I created for the material using vertex painting directly on the road which has a Megascan Blend Material applied to it. The problem is I need to create this look on the entire road and it's quite long. I can't think of any way to do this but manually. I'm…