I was wondering if any of you guys have had a lot of experience with vertex baking radiosity in max6. Specifically, for indoor enviornments. Regular omni lights have to be set to very high values in order for lighting to show up (values of 30 or more), and can cause some unusual results at times. For outdoor enviornments,…
I know exactly how ya feel, Malcolm. We have 11 on-screen chars @ 5000 tris each, sucking up a hefty 55,000 polys. For the enviornments, I'm lucky to get 5-8,000 polys. For a little over 5k polys, that Def Jam enviornment looks damn good though. Top notch work
[ QUOTE ] You're much better off having people vaguely specialize, and use their skills to the benefit of all of the levels. [/ QUOTE ] Exactly. Enviornment artists are really needed right now. I was quite busy with our last game, as I was the only enviornment artist. Adam Brommel did a little bit of texture work for us,…
I like your website design its clean and simple. Your work looks good altough i think you should texture your guns. The biggest problems i see are that you don't have a major show piece and you are teetering between character and enviornment artist. I think you should push for either a character portfolio or an enviornment…
Did this as part of the most recent bimonthly enviornment art challenge. Everything is handpainted and I did the renders in UE4! https://www.artstation.com/artwork/N59Ng1
When you don't have concept art just go for photo refference. I think you should probably start a new project and just leave these one's where they are , it sounds like your burned out on them. All your enviornments are huge try something small like a prop or a small enviornment take your time to do a concept or gather…