Hello, I have a little script that generate batch renders with a serie of HDRI that are located in a directory. The script gets the first HDRI, does 8 renders by rotating the HDRI every 45 degrees, save the renders and load the next HDRI in the directory. My problem is that this script works on certain scenes, and doesnt…
That wasn't it, but the average line script with the straighten option selected looks just like the script I described. That script collection also has a bunch of other useful looking scripts.
Is there a script that renders the front/back/left/right/top/down viewport of selected objects. So I would select a number of objects, run the script (and the script switches the viewports, frames the selected objects in the viewport and renders using the current settings?)
for scripts to work, they need to be in the proper directory , so maya can source them when starting up. try to source the script manually using the script editor file -> source script
Well the script from Epic games is the best however it's only up to Maya 2020, the simple hair uv script works as a script so it should work in every version of maya, these scripts are only if you want root hair uv's.
Hi there, thought I'd post this here too - more of a rigging and animation related post - for quite a while I've wanted to put together some sort of scripting and rigging reel - finally found time. Reel consists mostly of character related scripts + rigs and a little bit of vehicles too (I'm also working on a sculpting and…
Your script there is a script not for the bullet, but for your player. The OnCollisionEnter function is called when whatever the script is attached to collides. If you want that function called when the bullet collides, you need that script attached to the bullet. Create a new script with that function, and attach it to…
Does anyone know of a script to bridge two adjacent edges for creating tris, like the ancient PolyMagus Blend script or this, but which works with newer versions of max?