Is it possible to swap between 2 lightmaps in-game? I was hoping to allow a player to turn a power generator on and off in a fairly complex section of my environment. When the lights are off emergency lighting is triggered showing a very different looking space. Strictly using triggerable dynamic lights wouldn't work…
Hi, I've got a Zbrush Mac license and need a Windows license. So I'm looking for someone who would be interested in swapping their license with me. The swapping process is fully handled by Pixologic and doesn't have any extra cost. If anyone is interested in this, please message me here. Thanks!
In the new versions of UDK a camera bob has been added whilst the player is standing idle, as if the camera is swaying as they breath. Is there a way to disable it? After much googling iv'e discovered (link) that alternative game types don't have the sway/bob but unfortunately they also alter the height of the players…
Hey. I'm trying to improve my character modeling, so I deceided to do this swat guy. I did it all in about 8 hours. It's my first try at modeling low poly characters. I gave myself a limit of 2500 polys and came in at 2489. I got the concept off of hawkpreys site which he did for Counterstrike Condition Zero. thanks and…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Just wanted to share a model of a Concrete Sewage tube I've made! Hope you guys like it! Modeled in 3DS max and the texture were made in Photoshop by hand and using Ndo for the normal maps. Thank you for your time ^^ model
Hello! I'm working recently on the SWAT Vehicle. It's not 100% Lenco BearCat. Photos of this truck were used to get the blockout done and to give me some reference/inspiration on how to make the "bigger details" like lights, grill, windows etc. Sooo here are the screenshots Front bumber is still a blockout and the rear…
I had this idea to clean out my harddrive and compose an archive file of misc. parts from free, commercial and my own models. It started out as about 3.5 million tris of stuff, but I have knocked it down to around 650k. They are IMO the more unique pieces not quickly made from basic primitives. So before I post this file…
Hello There! I created this bust of a stag last week in about 70 minutes. I want to push it to game-ready completion, so I'd love your opinions, help and critique. This is the Dynamesh stage. Thank you so much in advance!