@BringMeASunkist - You're right, the planks are totally off. They're used only as a placeholder until I'll have the desk, so I'm not really worried about them. And yes, the wall behind the desk will be made of white painted bricks, like in the concept.
I'am with #BringMeASunkist try to do better textures maybe with more resolution and quality, also try to avoid ddo.. Also try UE4 or a current gen engine maybe PBR it's not necessary but your pieces would look better and that is something you want.
BringMeASunkist has got it spot on, some fantastic advice there. I agree, I think you should focus on the lighting of the scene to get the mood right first because at the moment your scene is very grey, dull, and lacks any real atmosphere.
Thanks BringMeASunkist for posting I've been working off several references from "Mass Effect", "Eve Online" and artists such as "James Clyne", but I haven't created my own concept for this piece. Not sure on the textures yet but I made a mood board to give an idea of what I'm aiming for.
@BringMeASunkist @"Michael Knubben" The clone tool is viewport based. It's a technical limitation imposed by 3D Meshes, because otherwise you could try to clone the back of a mesh in the front, and if you reach an angle we are unable to determine what to do. So for a plane it might seem to work, but in other case it…
Thanks BringMeASunkist ! I a m not already an expert about guns, speaking of wear, are you talking about the scratches of the Latch on the frame or some wear on the barrel where the model's name is written ? Anyway thanks for your feedbacks about materials rendering I will retake my substances to obtain a better result!
@BringMeaSunkist: Thank you and yeah totally, I appreciate that suggestion, I implemented more fog and will show next update. I will work on the post at the end :) @DennisGlowacki: Ha :p Yeah I have plans for the road, it still needs some work I am going to start working on it very soon.
@BringMeASunkist thank you for your feedback. I am in no way a character artist and I shouldn't have used a stylized character reference to create it. I may change the camera angle on the second render to an over the shoulder one as he's looking at a photo of the old house or just ultimately scrape him. Thanks again.
Donavonyoung: Thanks!!:) SPYFF: Thanks!!:) TheGoozah: Your welcome!!:) AlexCatMasterSupreme: haha! I still poly model if I have too. Just new things are fun!:) carlobarley: Your welcome!:) BringMeASunkist: haha I'll try my best next time!:) motenai: really!?:) glad you like it!:) I will do part 2 this week promise!:)
Thanx for the feedback BringMeASunkist you are right. I have been playing around with the face a bit too long :P but a neutral face is better. Thank you on the anatomy feedback Howl. I knew there were a lot of things not right yet and your feedback points out exactly what I needed to hear! now... back to work