My first project for WW1:Source is a lovely little MG08/15, I gave an arm and a leg for the refs as there seem to be almost none out there. I'm modeling the ammo drum separately ad this is what I've got so far for the HP:).
Hey :) I was working on a new blockout the last couple of days :) what i wanna do is a customizable AR 15 style weapon. with different Items, that can be switched out. Here is what i have so far: c&c is very welcome!
Side Effects will showcase Houdini 15 at Siggraph this year. Some new things that are coming: - Houdini Engine 2.0 - Retopo Tools - Poly Bridge Tool - Poly Expand (whatever it is) - Ragdoll - Edge Sliding - Layared Materials - Onion Skinning - and it looks that Lava solver for DOPs BTW. There are some voices here and there…
Welcome in this beautiful day. Houdini 15 should be released today, but before it happens you can read the future list. For 3dsmax guys, there is a Houdini Engine for Max available for testing, but it's only on Github, so I suppose it will require compilation.
Just out of curiosity, you called it an AR-15, but the "Restricted military government law enforcement" etc is off an M4 Carbine, it wouldn't appear on a AR-15.
Hi guys! This is UTAS UTS-15, the monster shotgun i made for a mobile game =) .:: Fully Optimized for Mobile::. .:: Full Customizable::. .:: Material Customizable::. /// RealTime Render In Marmoset Toolbag\\\ I hope you like it! model
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So I'm building an AR-15. :poly142: I plan on building this IRL when I have the funds. I'll be updating this periodically through the modeling project. I'm currently working on the hp model. Crits & critiques welcome.
So I googled the process and it seems benign http://www.howtogeek.com/howto/windows-vista/what-is-svchostexe-and-why-is-it-running/ but 15 instances seems rather odd yes? 14 of them are using less than 1 mb and then I see one that is always running and is taking up 140 mb. I would like to eliminate this one. What do you…