Hey nice example Vrav. I guess from that point on, we can even make further distinctions : the actual rendered/zbrush matcapped source sculpt (and texture), compared to the end result in the game. The most striking example of this problem is Assassins Creed 2. You get OMG YOURE A ZMASTER comments at the sculpted character…
Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…
I recently saw this article on Polycounts Gavin Goulden's work on Bioshock "Buried at Sea" here: http://kotaku.com/bioshocks-characters-were-not-born-they-had-to-be-mad-1482347062#! Awesome work... but of course we have in the comments all this stuff about objectifying women. I'm so tired of hearing this. The focus should…
copied from vgcats: [ QUOTE ] Found this funny. "In regards to your latest strip, I just thought I'd put another spin on this spooky mystery. Stop me if you've heard this one already. The gyroids are based on haniwa, which are clay dolls that the ancient Japanese used to mark dead people's tombs way back in oh, let's say…
Hey everyone! For the past 1-2 years I've had severe issues (Nightmares) with my Intuos 4. My partner also has an Intuos 4 and both of them cause loads of issues, like ink splatter, sudden lack of pen pressure, resetting user settings etc. Overall, it feels entirely different from when we bought them years back. Each time…
I took a look at the model, but it's a bit messy. The disk model has a couple Conforms on it that are doing nothing, if you haven't done so, you might want to read up on Conform in the Help. The disk also will need some subdivision on its top and bottom flat areas, otherwise it won't bend properly across that sharp curvy…
Hey Adiko, Thank you for writing to us in such detail, we really appreciate it. We are very sorry to hear about your dissatisfaction of the service. We strongly believe feedback like this is the best way to improve our products and in fact has been a driving force for our development from the very beginning. Firstly we…
Hey everyone, been plugging away at this model for a while now and I think I'm finally almost near the point of unwrapping and texturing it, just wanted to get some advice before I got onto that step in case there are any glading issues I hadn't concidered down the line. There are still a few places that need ironing out,…
When you draw a mesh using "alpha blend" (what we usually think of as transparent - with the ability to have partially transparent surfaces) it's not usually written to the depth buffer. That means that there's no way to tell which parts of the mesh is in front of the others. In this case you're drawing your entire mesh as…
On your 'hell dude WIP': I really think you could be more selective about what you show. Your concept sheet with expressions and form was much more impressive than the T-pose renders, or the top shot. Your 'render 2' video of him walking isn't as strong as the posed 'render 1'. Personally, I would say to Render a new hero…