Strong caustics are usually the result of direct lighting filtering through the refraction from the water above. Meaning ideally you'd mask out the caustics in primary light shadowed areas. Yes there are caustics from secondary light (global illumination) but those usually aren't nearly as strong, unless the secondary…
I like what you have so far. Are you working from a concept? Right now, I think it's really bright. You have a lot of light sources and a really strong ambient light. Darken the overall light a little bit, so your blue and orange light sources really stand out. If you're going to add more light sources, I would definitely…
Firstly, thanks for the feedback - it's much appreciated! :) ladyknowles: I was initially going to make a sword in the stone kind of setting for the foliage scene but after creating all the assets and the lack of time I had after work, I decided to just leave it like that... I think I'll go back to the idea and add…
Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…
@Sir_Dillon - Might be worth it to do another lighting pass right now in your current set up, that way you can really play up some of the highlights and shadows as part of the considerations for your focus as you're coming to a close. @jpmiranda - Welcome to the forum, tall order to do in a few days, but I would say its…
The textures could use some work in unifying the piece, right now the models texturing seems a bit off with varying levels of clean/unclean. The wood on the barrel for instance, is very bright compared to the other materials. The white jugs also stick out due to their clean surface. I'm unsure of whether the props are…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hi everyone. There is kind of a rant with the drawings of this post so here is the tl;dr version : I never finish my drawings and I really want to complete this one, I think it is the right place to show it and make it better. So here I am with a sketch that I drew during last night Overwatch Contenders (Rogue was quite…
Hey oscar, I think it's looking pretty good so far! I agree with the things you have in mind to add, yet I also feel there are some other things you can push that will get you to loving this piece. Here are a few suggestions: - You have some nice shapes in there, but they're not reading well enough right now.* You could…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…