Type: Permanent position, 40h per week Starts: September 2021 Location: Canada only Mission You will join the team working on the studio’s first title: Beneath Oresa. As an experienced environment artist at a small independent studio you will be responsible for the creation of high quality art assets and complete levels…
[ QUOTE ] An environment is either: * An interior or exterior of an architectural structure * An outdoor landscape, geological or organic formation * Any other world object from any of the Diablo games, books or other Diablo/Starcraft/Warcraft products Poly Count * Please stay under 5000 polygons (dependent on the…
Hey guys, I'm doing a sci-fi environment based on this wonderful concept by Jeremy Love: This will be my first environment. I'm familiar with the process of creating individual assets but I wanted to take it a step further and do something that is a bit more challenging. The final shot will be from the same perspective as…
Hey guys I've decided to focus in the area of Environment and hardsurface prop work. I'm going to keep this short and simple as we all know what happened last time. I'm also not going to mention a certain factor about myself. We all know what that is ;P Anyway guys, seriously, alot of you are awesome environment artists so…
Hi, over the past couple of months I've been trying to make my first 3D environment using UDK. Before I started using it I had very minimal knowledge on how to use the engine, so it's been a learn as you go experience. Below is my process and what I've ended up with so far. I'm kind of done with it right now (I don't like…
What is the best technique for rendering a room with a window showing an outside environment? I can imagine using an HDRI or something. (But I only want it to show the environment, not light the scene). Or maybe by using an image plane? Or is it best done in post-composition, and if so, how do you incorporate DOF masks,…
Hello there polycount Project Dystopia is a 1984 inspired social survival game set in a miniature brutalist city. Environments include residential blocks, factories, mess halls, offices and underground catacombs. Level design/texturing is a + but we are primarily looking for hard surface modelling for props and…
gauss, i like what you've got in your portfolio, but where are your environment concepts? where are they?! a question i have been hard-pressed to answer for so long... until now. that's right, you can bear witness to me developing the environmental portion of my concept art portfolio. that's the idea, at least. but what…
Hello, I am 3D artist with experience in creating 3D environment and Props for both AAA an mobile games. I currently looking for full time job(remote) or freelance work. Thank you for checking my post! My Skills - 3d modelling(organic and hard surface) - texturing - shading - rendering PORTFOLIO LINK…
I've been painting creatures and characters for a while (you can see at my Artstation to get a grasp of where I am skill-wise) but I want to try something new, explore, and branch into environments. This means a lot of new topics, but that also includes old topics that I need to better understand like lighting and…