To everyone who applied for our Animator role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We…
On the last tank drawing I'd say sometimes less it more, it's better not to draw the wind wisps if you have a flag which have have it's movement display that there is wind. It just makes the image harder to read. The floor is similar in that respect, the cracks and holes I think? they don't really add to the piece, if…
image quality was fine for what you were conveying - your point was very clear. You just connected a bunch of dots for me. In one of the tutorials I watched the size was mentioned but just didn't click at the time. I suppose it was wishful thinking that zbrush would just somehow read my mind and emphasize detail in the…
Soccerman, electricity moves at the speed of light (or close enough). It's not as if you need to physically move it yourself, you just need to have a large capacitor ready to discharge into the rails when you press the button. I'm pretty sure that's how the current tests systems work. Lupus: At the ranges we're talking…
Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
Is this tank translating in world space at all? Or is this for some sort of cycle? If it is translating in max, you could setup a wiring parameter that says when the tank "moves forward" have the treads follow the path. You could also do the same things for the tank going backwards and turning left and right without much…
I have now finished the scene. I have posted the full video on Artstation, please provide me feedback if you have time. https://polycount.com/profile/discussions/d1ver Thanks for all the feedback so far! https://www.artstation.com/artwork/L4XJQr
@pixelpatron @sacboi - Thank you for encouragement, much appreciated :D Continued to work on the materials. (Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.) I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to…