HEY FOLKS! It is finally up and running! A lot of folks out there have been asking me to compile a long tutorial on some basics on how to make stylized textures. Granted, this video is not for everyone. Some of you already have a lot of experience making stylized textures. But for those who feel they are struggling with…
My first PBR character, based on Veronika Firsova's incredible concept. https://www.artstation.com/artwork/8eLQEn This project would not have been possible without the guidance of Vincent Ménier, who mentored me throughout the whole process and helped me better appreciate a traditional studio pipeline.…
While it is more of an annoyance and can be worked with, my ViewCube in 3ds Max has a tendency to rotate differently as things progress. For awhile in one file it'll keep the camera pointed at the mesh I am currently working on, then at some point I rotate the camera with the ViewCube and it'll rotate the camera as if the…
WayForward is seeking an experienced 3D character artist for an action game for mobile devices. We're looking for a talented artist with a good grasp of anatomy, form, and design. The characters for this game are highly stylized, and all textures are hand-painted. Requirements:* Expert understanding of character design,…
Project Custom Unreal Engine Shading (CUES)Concept by Soundhunter. https://www.artstation.com/artwork/9eNraq This project was a ton of fun and a chance to push in a different direction. I wanted to see if it was possible to achieve a unique stylized look that would be scalable in a studio environment both internally and…
Hi, I'm Jacob. I'm a 3d character modeler specializing in stylized, appealing characters. I have just completed contract work on a game (which unfortunately I am not able to disclose the title of at the time of writing this due to NDAs despite the fact that the game has been announced. The game is high profile, has…
Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
Hey! Here's some crit; - Your tree is suuuuuper thick at the bottom, and it's not a tall tree. This might work for stylized, but your scene doesn't look stylized atm. - Since you have a bright pink tree, it would be good to contrast that out with some opposing colour (such as yellow), or use any sort of colour theory to…
I can't say I've fully recognized your intentions while translating Jill to 3D, but regardless I don't think you're going to get away with those thighs. The face is stylized, almost in a Telltale art style, but it's grounded in conventional proportions, so I expected the rest of the features to follow the same thesis. But…
yea, I would remove anything character related in your folio...it just doesn't hold up. Forget about a demo reel since that is only applicable for animators or fx artists. Definitely spend A LOT more time in maya, zbrush, and photoshop. If you are interested in both stylized and realistic, do both so you are better…