My first PBR character, based on Veronika Firsova's incredible concept.
https://www.artstation.com/artwork/8eLQEn
This project would not have been possible without the guidance of Vincent Ménier, who mentored me throughout the whole process and helped me better appreciate a traditional studio pipeline.
https://www.artstation.com/vincentmenier
The goal of this project was to develop my skills by creating a stylized PBR real time character. Doing this project, I learned a lot about stylization and technical principles to help the character integrate easily in a game pipeline. One of the biggest hurdle I had to overcome was the hair. Before this project I was really scared of tackling complex hairdos, so I purposely chose a concept that would challenge me.
I hope you like it!
Here's a link to the Artstation post https://www.artstation.com/artwork/nYkdYX
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