Hello everyone! I'm Gauntlet from the chiv forums, and long time chiv veteran! I've always enjoyed 3d modeling as a hobby and am trying to do my first fully completed game ready model. This is what I have so far. This is the Peasant's Reap, a set dedicated to farmer tools reforged into weapons of war. (Low fantasy) The War…
Hello, I was just wondering if anyone on polycount has gotten around to playing the Sims 4. It took me awhile to get used to going from 11 expansion packs worth of content to a new base game, and the whole load screen to walk on your neighbors lot still bothers me, but other than that I think a nice foundation has been…
https://www.youtube.com/watch?v=FR7IX5RTPPA&t=48s Must be a good time for this guy. He's the director of the game and here is he, reacting to the critical acclaim the game is currently receiving. Looks like a cool dude and I'm more than happy for him. I still remember watching him tire himself out for the release of GOW 2…
Helooo I'm Keane. I like weird creatures, long walks on beaches, and story behind sculpts. This is my first ever upload to polycount so hello :) I'm not working for any studio yet as I've got a little under a year of college left. I'm not sure my models are much prepared for studios at the present anyway. But that lead me…
Hello, I go by the alias Mayor West and I represent the Shinobi Tales Online project. We wish to expand our team so we could help and speed up- bringing to life the game every anime fan is looking forward to. A Naruto action-packed online game, but that's not everything, the game will run as a RP dedicated server which…
I am finally working on my first 3D game with 3D models and I was wondering if I should put multiple objects UVs on the same texture or should I create a separate texture for each object. For example: If I have several objects for debris: planks of wood, bricks, canisters, crates, etc... should I try to squeeze all of…
I've looked at a lot of threads and still can't seem to figure out what the problem is. I am trying a very simple test mesh for grass. It's two sheets crossed in the center. In Maya 2012 I have rotated the vertex normals so they are all pointing up and slightly out. I have explicit normals checked on the import. I have the…
Hey all, Im currently a student at Fullsail and just entered my Compositing class last week, for my final project I plan on doing a recreation of the "Lawson Film" from the Zombie Survival Guide. Unfortunatly, I'm not the greatest modeller as I've spent the last 10 months dedicated to scripting and setup. But anyways, if…
Hi My name is Edward Ferguson, and I am a 3D artist located in Dallas, Texas. I have worked in the video game industry on AAA titles for 3 years now. (Mostly the Call of Duty franchise.) My portfolio is at <a rel="nofollow" href="https://www.artstation.com/cjferguson">https://www.artstation.com/cjferguson</a> and my…
I'm graduating next semester so I have decided that this summer and the final semester will be dedicated purely to portfolio building. I intend to apply as an environment artist, yet my portfolio is utterly void of environments so I had better work on that... My first portfolio project will be based on this panting my…