I would say you can definitely push the poses a bit more. They seem very linear and they don't lend themselves very well for keeping they eye on the piece. With the female especially one my eye catches the weapon, shoots right down the shaft through the leg, and I barely even notice the body/ face of the character. Kick…
The veil effect you've posted may be a way to get a subtle approximation, but it unfortunately won't work with differentiating between thickness (see how the light is just as strong on the fingers as it is on the wrists) -- to get that thickness you need to do a two pass depth test on forward and backward facing geom. The…
[ QUOTE ] 1. can XSI do it well?? 2. can you render them down to lowpoly cage? 3. does it come with decent animation tools??) 4. would it be viable pipeline? 5. whats the deal with XSI not allowing free camera rotation while modeling? [/ QUOTE ] 1. Yes. I'd recommend version 5 tho, they seem to have improved it. 2. Yes,…
Rockstar North is seeking experienced, talented physics programmers to join our team to work across the development of low level physics systems and to innovate on physics in game. This is an exciting opportunity to develop cutting-edge physics and collision systems and use them in creative and novel ways. We want to hear…
Rockstar North is seeking experienced, talented physics programmers to join our team to work across the development of low level physics systems and to innovate on physics in game. This is an exciting opportunity to develop cutting-edge physics and collision systems and use them in creative and novel ways. We want to hear…
I've run across this problem while animating my model in maya. I've created blendshapes for my model (without altering the topology of the low poly control mesh, of course) and everything works, but when I smoothed the animated version appearantly the topology changes in some extremes, like you can see in the sequential 3…
hey all, I'm having few problems with maya's realtime (viewport) lighting. I wanna use realtime lights rather than render to better display how my asset would be lit in a game. this is my first time lighting so please bear with the noob questions: 1. intersecting geo doesn't block light. the porch overhang isn't blocking…
Our very own renderhjs has plunked down another inspiring update to TexTools, his grand opus set of UV and texturing tools for 3ds Max. More after the jump! Hendrik-Jan 'renderhjs' Schoenmaker has done it once again. He keeps improving his slew of free texturing tools for 3ds Max, and the thankful hordes keep thanking him,…
I recently created a LUT for use within Substance Painter to utilize the ACEScg color space and RRT/ODT. My original goal was to bring the simple Linear to sRGB viewport closer to what can be seen within Unreal Engine 4, but I also included a LUT for the standard conversion without my adjustments for those in VFX or…
Rockstar North is seeking experienced, talented physics programmers to join our team to work across the development of low level physics systems and to innovate on physics in game. This is an exciting opportunity to develop cutting-edge physics and collision systems and use them in creative and novel ways. We want to hear…