For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
Hey guys, I am a solo developer looking for someone to rig my character for an adult game. My main goal is to have a skeleton and skinning + face bones. I have 2 characters and my budget isn't really big. The skeleton I'm looking for is humanoid like in Character Creator 3, but I need someone with a lot of experience to do…
✂️ Texture Tools 📐 Speed up and simplify your texture editing At Tuatara, we are working a new tool to speed up and simplify the process of texture editing! Most of the tasks artists do daily don’t require to open an external editor like Photoshop and could be done in one click . Our goal is to ease this process.…
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
Hi, so my game features rooms that instantiate after the player opens a door. I got the player to open the door and have the following room instantiate just fine. The problem is that the script that spawns more rooms no longer works within the instantiated new room, so when I open a door, nothing happens. I suspect that…
About the Project: Space flight simulator utilizing Newtonian orbital physics, procedurally generated universe, and real-time surface-to-orbit transitions. Go from below ground on a planet to a station in orbit without a loading screen. That's what's done so far. Generated planets have multiple biomes, ocean physics, and…
I have a few questions regarding In-game editors for level design: My goal: Building my portfolio: * publish multiplayer maps and get a solid player-base for my level design portfolio. * Include create breakdowns, descriptions, top-downs of maps, flow, and other info for developing my levels. My plan: * Initially focus and…
Moon Rock Industries is an ambitious and creative team aspiring to make perfect games for the iPhone and Android. Our aim is to develop small, yet fun and original mobile games at a fast rate, in order to provide our staff with a plethora of titles to add to their resume. We strive towards quality as well as quantity. By…
Moon Rock Industries is an ambitious and creative team aspiring to make perfect games for the iPhone and Android. Our aim is to develop small, yet fun and original mobile games at a fast rate, in order to provide our staff with a plethora of titles to add to their resume. We strive towards quality as well as quantity. By…