Ok, so I'm super stubborn and I like to hate my self so I use Human IK to make my animations from scratch. I'm a generalist and I know my way around most of the art pipeline for game characters but I've never delved super deep into rigging enough to make my own crazy IK/FK Rigs for humanoids... so I always just stuck with…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
So I found that the License.env file is supposed to be made in the files that maya created during installation in my root directory. So I followed the directions up to the last part in this link,…
I've fixed this before, but I can never seem to remember how. I'm rendering with Arnold 5, Maya 2018. When I render the shot out in Render view it looks fine. But when I save the image as a JPEG afterwards it looks black. I have 'color management' turned on as I render. Right is render view, left is what I get after saving…
Shader FX in 3ds Max 2015, when I use a Float node and compile the FX shader, the Material Editor refuses to allow negative values. It only allows zero or greater. Is there a checkbox I forgot to tick?
Hey, So I started using max 2010 recently and I was wondering what all the crying about the ribbon was for. Correct me if I'm wrong, but the ribbon is where the graphite modelling tools are listed, right? If so, there is an option to completely remove it. So what's all the complaining about? Does it really slow down max…
Hi: Hi: Im a newbie starting my first course of Maya and Mudbox. Will the HD Radeon 5450 will work with Mudbox 2012?.. or can you recommend me any other reasonably priced card that will do the work? Keep in mind that its only for begginers modelling and learning purposes. Nothing really fancy yet. Thanks.
Hi. So, I just installed 3ds max 2013 (used 2009 version before). Everything is perfect but there's a problem with how textures look in viewport. Here's the screenshot: I checked both "Match bitmaps as closely as possible" in settings. What am I doing wrong? :poly117:
Epic Games has released the latest version of UDK for November 2011. This month's beta includes a big update to Scaleform, which, among other improvements, has added support for Action Script 3. Landscape has also received a few upgrades, including a new "flatten to slope" brush as well as a "clay" brush. Check out the…