In the past i've used the forums, but more often than not, i normally message people i've built connections with to gather critique. Thankfully most of these people have had professional experience. For the past few months i've mostly been improving upon my general 3D Skills, from critique i got from Polycount. I'll end…
Also the giant graphic that was posted has some "hidden costs" added into home ownership, like lawn care and outside maintenance. You can buy a condo. You own the inside and can do whatever you want, but the outside is maintained by the group as a whole. New roof? Lawn care? Pest control? The cost is spread across the…
There's so much emptiness in that uvw map = texture space lost, you also probably want to straighten out your edges so u avoid any dodge looking AA.. Also the areas which will be seen most really should get much more texture room then the other crap, trying to keep everything consistent is alright.... but u want your most…
Hey there guys! Thought I'd start a new environment today! I've been working with a friend on the Throne Room Challenge, but now that we're almost done with it, I'm starting to move onto another scene! So this scene has been formulated in my own head - so no concept I'm afraid - however, it is going to based of the kind of…
Introduction: Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…
Hello, so I've just started rigging my model and was wondering when it came to animating, what I would have to do to mirror all the poses? My rig is going to be fully symmetrical and I'm going to have names like left_shoulder, right_shoulder etc. Is there an easy way to mirror poses or will I have to either manually change…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
Was there a forum error? I remember there being a great post by @kanga in here, talking about Autodesk MotionBuilder. ----- Anyway, Blender is very accessible. You go to the website and download it, and that's it. This means that a lot of amateurs will use it and the quality of their work is variable. Unity also "suffers"…
Hey there! I finished the character I was working on! My idea for this guy was to create him game ready, and a scene of him where he's ambushed by a gang of goblins, so I also did a highpoly of the little bugger: But I felt like this goblin was inferior in every aspect of the project.. specially when I tried to pose him…
Hi guys, So I made a bone based facial rig that's driven by blendshapes. I have one character that has a few different facial animations. Now I'm trying to get a few other characters up with some slightly different facial structures. I have no problem transferring over the rig to the new characters but I'm a little…