I just recently obtained Substance Live to use for my texturing. Like any other programs I am trying to learn, the "technical" side was a bit confusing (at least for me). I just been watching the beginners tutorial on Allegorithmic's youtube channel to get myself acquainted with the program. My current workflow includes:…
Greetings! This year hosts the inaugural ReplayFX convention in Pittsburgh, Pennsylvania from July 30th-August 2nd, 2015. I'd like to invite the awesome and amazing community that is Polycount to take a look at our event, and encourage any and all artists and design teams to sign up for a space to display their amazing…
Whenever portfolio's showcase very small, simple items on their own, it seems kind of weak IMO. If they are small and simple maybe put them together in one image. For the window, I didn't know there were more objects included until clicking on it. You might want to show all of the items in the thumbnail. It will make the…
Thanks for sticking along, but feel free to take your time as well. It has improved between the chair and the table. You simply could have used a different texture resolution for the chair, but having two different chairs on one sheet is actually a good idea. It's hard to tell in case of the table itself because of the…
This is straight from the website (oh and if you've worked on a nex gen game, or have experience with unreal engine 3, your ahead of the game) : Character Animator TThe animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences. All Character Animation Candidates must…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
Hey everyone, I struggle to understand how to best approach UV-unwrapping/baking the normal maps for these rocks. I'm using Maya > Substance Painter > Unreal pipeline. There are visible seams in the normals in UE and I don't really get how I'm supposed to prevent them. All edges in the Maya meshes are soft using Soften…
A handy tip would be to use a program like Daz3D for figure reference while sculpting in zB. Daz3D is a free program and very handy to have on an extra screen while you are sculpting as you can view the base figure from any angle. Like has been said its usually a good idea to include a turn around series of shots of your…
Screen Space reflections is already enabled. Good point about including the renderer. I do try to include as much information as possible in my questions. Piecing together my own node graph is fine, but trying to piece together the node graph in the tutorial is ify as it is never shown in the overall view just small…
I was customed to use Blender 2.7x, but with Blender 2.8x the transition was very hard for me (it's like a different new app). Anyways, i needed to custom myself to the new philosophy and i dedicated time and effort to learn almost all again. UV mapping in Blender 2.82a is pretty good right now, it does a decent work with…