Sounds good. To add to the point about evaluatin GPU rendering, I think that one of the problems I ran into specifically was multiple UV channels or even tilings not working properly, at least in V-Ray GPU. Granted, this was several years ago and has likely been properly implemented since, but that's something to pay…
Hey thanks for all the questions and comments. Regarding why we didn't use nanite, multiple reasons: - The first was the performance impact compared to the benchmark target we had. I always work on small scale scenes before creating full environments to stress test everything and avoid surprises later down the line. The…
So I got back to my Conan stuff. I'm roughing in a scene from The Hour of the Dragon ( the best Conan story told imo) where king Conan's future wife Zenobia helps him escape Xaltotun's dungeon. It'll be sort of Shemitish with a bit of Set engravings also as Xaltotun is from Acheron and they were Set worshippers in the past…
Hey! The situation in the 3D industry right now is, mildly speaking, not good. There were a lot of factors but I'm sure you've heard about the layoffs and studio closures. What this means is that it's currently very hard to get a job as a 3D artist. I've seen people looking for jobs for way longer than 6 months, so you're…
The hallway is definitely your best piece, I think if you managed to get 3 or 4 environments with that quality you would be onto something. The UFO scene is ok-ish but there are a few things that stand out. First of all the lighting could have much more work, right now it is a bit of a mess composition wise, so I think if…
Looks good so far! I think your textures are looking a little bit flat tho, I would suggest adding some linear gradients in there to add some visual interest. You could do a bottom up gradient on the main dispenser, as well as the handle itself, maybe play around with it and see what you can find. Stuff like this is a good…
Hi everybody, I'm new to the polycount forum and currently on the third module of my Master program where I get to choose skills to improve. So in order to prepare for this module I would like to ask you fine people what you think I should improve on my 3D models. The final project in this program is supposed to be a…
Thanks. Sure love to get some feedback. As for this work, it's and stylized digital artwork. Made using Blender 3D. This artwork is just a personal learning project, to develop my own art style. Zloith - is an combination of solar sail and propulsion type spaceship.
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
"As I really dont have much to do with characters I am curious how useful retopo addons like the mentioned ones would be for optimising any assets I make espically sculpted ones" Can be quite helpful not only for organic figurative content sculpted or otherwise but also large scale hardsurface props (vehicles, scifi mechs,…