I agree with Gmanx and Cheapy, drop Milkshape like a hot rock. I used it to get started and I use it every now and then to import/export files but I really wouldn't recomend that anyone use it. The biggest problem is that it just doesn't support the current generation of games. Blender is the best bet for free apps. But if…
Ok guys, I'm gonna ask you something important... A guy asked in my blog asked about the possibility to use xNormal as an offline renderer for animations ( to compute, for example, the AO of an scene's frame ). The way to achieve that is to import/export complete scenes and not only meshes... Imagine: you load a Shrek…
Dataday 1) Symmetry I consider mirroring an instance not being a proper symmetry tool in 2015. In 2008 - maybe, not today. Regular modo symmetry in 801 breaks just after I move out of the sphere/box modelling and there`s no way to fix it. In maya 15+16 you can model with topological symmetry anywhere in 3d space with any…
Triangulate the mesh at export from max before baking. (lots of ways you can do so: just tick the preserver triangulation tickbox on the fbx export dialog or just add a turn to poly modifier and set max face sides to 3 then export to painter) (edit it actually looks like you triangulated in the first pic, What I would do…
Use container object big as your character to import/export with If issue appear again then check your import/export option If this doesnt solve it use obj to check if its fbx or a global import/export option that need to be adjusted GoZ keep everything nice and clean so use that instead of manual file transfer Other then…
I made pretty much the same sort of katana in C4D too - back when I did my Hit-Girl model. Here are my suggestions: In case you can't read my chicken scratch... My suggestions for the first problem are pretty basic 1. Check the normals on you faces. Reversed normals might not draw if you've got backfaces or 2-sided off in…
Thanks Ancient. I know what you mean about the crotch. The intent was to give him that chicken butt kinda look where his pants sag due to his thin physique/the pant cut/and pose. But I might not have pulled it off successfully. I'd like to revisit some of these suggestions concerning the details, so I'll definitely be…
Hello! In Blender, I have a mesh with properly hard edges set up and ready to export. My client asked me about the availability of smoothing groups in 3D Max. I export with Geometry>Smoothing>Edges. It works fine in most cases and after importing to Max there are correct smoothing groups, but in this case, it is incorrect…
Does anyone know a simple way to get camera information from Maya 2011 to after effects? I'm doing an animation which is being composited in after effects. Usually the guys i'm working with use Cinema4D and all they need to do is export an image sequence in .RPF format and check the "export camera info" option. Maya doesnt…
Hello, It has come to a point where i need some help, i understand prefabs from an old topic i created that will be very useful to me later on down the line. However the problem is exporting meshes from maya to udk. The image below shows what i mean. In maya i can set up refrences, i have master file so that i can reload…