Hello, I have a question about materials in 3ds max and in the game engines. I was using the blender game-engine for the last 6 month and since there was no need to export objects to other engines there were no issues with the materials neither. Following the advice of many in this forum I recently changed to 3ds max and…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
The Freelancer They are employees of private military companies. Soldiers of fortune or freelancers. Equipment: Armor "Redut-T5", Shoulder Belt System "Smersh AK", Pouch "Suharka", Pouch for 4 magazines AK. Pouch Individual Dressing Pack (Smersh's system) Grenade "ROP - Green" Medical Scissors Radio Baofeng UV-5R Sling…
each software uses a different math (algorhythm) when calculating tangent space normal maps (tsnm). When the algorythm used to produce the tsnm is the same used by the visualization engine, you have what is called a synced workflow. Synced workflow ensures your normal map is displayed correctly inside your engine. In your…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Another part of the process that was not mentioned is the integration. If you are part of a small team that uses a game engine, once the asset is finished, it needs to be integrated in the engine's project. That's an important step to be sure the asset is really done. One simple way is to notify a programmer that the asset…
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
Girraphic is a design agency that specializes in developing branding and virtual graphics live television broadcasting. We are currently looking for an Unreal Concept Artist and Designer in our Denver, Colorado office. If you are interested, please send your resume and a link to your reel to dan@girraphic.com And check out…
First off I'd like to thank everyone in advance for both checking out my work and for your constructive critisicism on my work. I'm hoping to learn more on how I can advance my technique with your constructive critisicism so yes please crit me. Due to lack of funds I'm a Blender 3D artist all the way, alteast for now. My…
Last Days Hey everyone! I am the Half-Owner of Voidwalker Studios, an Indie Game Development team. We are currently working on a Zombie game and we need a bigger team. What is Last Days? Last Days is an Open-world Zombie Survival Sandbox game. What Engine(s) will the game be using? Last Days is currently using Unreal…