Girraphic is a design agency that specializes in developing branding and virtual graphics live television broadcasting. We are currently looking for an Unreal Concept Artist and Designer in our Denver, Colorado office. If you are interested, please send your resume and a link to your reel to
Your role
Being a problem solver, a team player and a communicator. Understanding the live production and broadcast environment. Access to the numerous real-time and post production software we work with. Ability to travel domestically and internationally for a short block of time. What gets you ahead you ask? Staying ahead of the curve, taking advantage of the newest technologies and using their advantages to assist all facets of production and design. We are very proud of our team at GIRRAPHIC and we feel we have assembled some of the brightest minds in the broadcast industry. Everyone brings their own unique personality to the table, but at the end of the day we all share a common goal: to deliver the highest quality products, services, design and innovations possible to our clients and to have fun doing it!
Responsibilities:
- Creating models, textures and lighting with current game engine workflows
- Technical ability in Unreal Engine to assemble projects
- Working within deadlines and quick changes to projects
- Engaging closely with our technical television broadcast artists
- Working on tasks unassisted and ability to work on multiple things at once
- Asset optimization
- Render Sequencing and interactive project development
- Organization with file structure, naming conventions and established workflows
Requirements:
- 2+ Years using Unreal engine
- Proficient in software such as Substance, Maya/3dsmax, Photoshop, Unreal engine
- Ability to create realistic virtual studios to real-world scale
- Incorporates logical design elements to environments
- Efficient with time management and scoping projects
Additional:
- Experience in Architectural Visualization
- Experience with Unreal Engine Blueprints
- Ability to create photorealistic quality in Unreal Engine
Job Type: Full-time