Hi! I have a questionThe environment artist have to know how to program? For example, I am learning unreal to mount my maps there, and I had the doubt that if I have to know how to program. The environment artist is also responsible for putting the collisions to the objects in the game engine, right or not? But they also…
So I was watching Deadpool 2 and there was this part where a character was being torn apart. I figured out that they created a 3D model of this character, but what I can't figure out is how the animators tore apart a fully rigged 3D model and had blood and guts fly out of him. Can anyone help me figure out how the…
This thread is mainly towards people who are currently in the gaming industry. I want to hear your stories, your hardships, your sacrifices, your last second decisions, what you learned in school, what inspires you etc... If your not in the gaming industry feel free to give advice anyway... I made this thread to get…
Do you know how to use the material editor? Go find out how to put a material across the whole screen (postprocess material) and how to read the depth at a pixel (destdepth).
Hi,I have got a Problem with my UV's first of all in the following Pictures i have Edges selected these are Ugly Seams ruining my Textures and different Colors they represent wich UV Shell is which.. So heres the Question how should i optimize it im really confussed and see no way to "fix" that Seam there if i Sew the UV…
In games this is usually done with tiled textures.. but then also breaking the tiling with every possiible asset like tree, bushes, herbs, grass , barrels and boxes(!) and of course.. rocks :wink: ..also blending them with vertex colors as controlling mix factor.. ..or have a look here: Blender Guru: How to Tile a Texture…
How can i create those ingame turntables that i see every set creator makes? AND, how can you create a Set submision, with reference to each other set piece in particular?
Since I'm a graphic designer, I create visual signatures for games. Making styleguides is a large part of my job, once I've figured out a vision. It's interesting that your approach was very technical (HSV and percentages). As mentioned above, you'll find a lot of color theory things for areas like branding through graphic…
I have a character that i would like to have at 2k resolution for texturing, but I don't know how to fit that in the 0-1 space of a 2048 map. The UV shells are so masive they won't fit even if using UDIMs. i'm new to this, so i may have misunderstood how this all works. Help please.